AI Insights · Timothy · September 2024
Top 5 Hidden Objects Games on Unified Platform in Middle East Q3 2024
Explore the performance trends of the top 5 hidden objects games in the Middle East during Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the hidden objects games category on a unified platform exhibited varying performance trends across the Middle East. Here's a detailed look at the top five applications in this category.
Find Differences Search & Spot by Yolo Game Studios saw its weekly downloads rise steadily from about 18K at the start of July to over 31K by the end of September. Revenue peaked at around $125 in the week of July 22, despite fluctuations throughout the quarter. The app's active users showed a significant increase, climbing from approximately 52K in early July to over 85K at the end of the quarter.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD experienced fluctuating weekly revenue, reaching a high of approximately $208 in the week of July 22 and closing the quarter with about $184. Weekly downloads showed growth, notably peaking at over 27K in early September, while active users increased from around 35K to 49K by mid-September, before settling at 42K by the end of the quarter.
Hidden Objects - The Journey by SayGames LTD displayed a decline in weekly downloads from about 22K at the start of July to under 7K by the end of September. Revenue peaked at $557 in early July, followed by a gradual decline. Active users decreased from approximately 46K in early July but rebounded slightly to around 46K by the end of September.
Differences - Find & Spot Them from Easybrain Ltd maintained a steady active user base, starting at around 96K in early July and ending the quarter at approximately 74K. Weekly downloads saw a decrease from about 13K to 7.6K over the quarter, while revenue varied, reaching a high of $140 in late July.
Find the Difference 1000+ by Gamma Play Limited experienced a surge in downloads towards the end of the quarter, spiking to nearly 19K in the last week of September. Active user numbers rose sharply from around 23K to 33K by the end of the quarter. Revenue remained minimal throughout the period, peaking at $65 in mid-August.
These insights highlight the dynamic nature of user engagement and monetization within the hidden objects games category in the Middle East. For more comprehensive data and insights, visit Sensor Tower.